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[🔥UPD] Shard Incremental

[🔥UPD] Shard Incremental

A Roblox experience owned by Increment Works.

SimulatorENincrementalidleleaderboards

Description (written by the developer; not a statement by this register)

💎 Welcome to Shard Incremental! 💎 Use Code "Release!" For Free Rewards 💎 Collect Shards - Unlock Upgrades With Shards ⬆️ Level UP - Earn Xp Stars For Upgrades ⚡ Reset Layers – Reset Progress For Permenant Boosts 🔮 Open Runes - Can You Get The Secret Rune? 🏆 Leaderboards – Compete Against Others To Become The Best! 📌 Community Server For Codes! 📌 Follow The Owner For X1.25 Shards! 📌 Join The Group For X1.25 ALL Shards! 💖 Made By Increment Works.

Last updated by the developer 20 Jul 2026, 23:32 UTC.

0
playing (measured 11 Aug 2026, 02:17 UTC)
71,348
lifetime visits
66%
liked (200 👍 / 103 👎)
539
favourites (7.6 per 1k visits)
1 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tier Master
399 R$
X2 Rune Bulk
299 R$
X2 Rune Speed
299 R$
Ultra Luck
299 R$
VIP
299 R$
X2 Rune Clone
299 R$
Big Range
199 R$
X2 Shard Clone
199 R$
Super Luck
149 R$
X2 Frozen Shards
99 R$
X2 Shards
99 R$
X2 Rebirths
99 R$
X2 Clicks
99 R$
Basic Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Shard Incremental! · welcome42,433 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6615 August 2026 — 66 % liked4 September 2026 — 66 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 16:0366no change
15 Aug 2026, 14:2066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.