[🔥UPD] Shard Incremental
A Roblox experience owned by Increment Works.
SimulatorENincrementalidleleaderboards
Description (written by the developer; not a statement by this register)
💎 Welcome to Shard Incremental! 💎 Use Code "Release!" For Free Rewards 💎 Collect Shards - Unlock Upgrades With Shards ⬆️ Level UP - Earn Xp Stars For Upgrades ⚡ Reset Layers – Reset Progress For Permenant Boosts 🔮 Open Runes - Can You Get The Secret Rune? 🏆 Leaderboards – Compete Against Others To Become The Best! 📌 Community Server For Codes! 📌 Follow The Owner For X1.25 Shards! 📌 Join The Group For X1.25 ALL Shards! 💖 Made By Increment Works.
Last updated by the developer 20 Jul 2026, 23:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 16:03 | 66 | no change |
| 15 Aug 2026, 14:20 | 66 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.