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🩸BLEED

🩸BLEED

A Roblox experience owned by ENCⳐAVe.

Fighting & PvPENMedievalPvPCombat

Description (written by the developer; not a statement by this register)

Welcome to BLEED a Medieval PVP game (that's still in beta so expect bugs) CONTROLS: Move Cursor To Change Crosshair Left Click = Swing Right Click = Block F = Kick Swing immediately after a successful block to parry. Kick can break blocks.

Last updated by the developer 28 Aug 2026, 03:32 UTC.

0
playing (measured 28 Aug 2026, 10:52 UTC)
2,458
lifetime visits
39%
liked (9 👍 / 14 👎)
90
favourites (36.6 per 1k visits)
1 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 10:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Inceptor Iter · welcome3,985 · 0.00% win
First Kill · other431 · 0.00% win
Pacifist · other346 · 0.00% win
Sir Carus · other138 · 0.00% win
Septimius Severus · other14 · 0.00% win
THIS IS SPARTA! · other7 · 0.00% win
Expertus · progression5 · 0.00% win
Primus inter pares · progression1 · 0.00% win
2 Birds 1 Stone · other0 · 0.00% win
Veni, Vidi, Vici · progression0 · 0.00% win
Immolation · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

39615028 August 2026 — 61 % liked7 September 2026 — 55 % liked17 October 2026 — 39 % liked28 August 202617 October 2026
3 measurements spanning 50 days, net -22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 22:3339-16
7 Sept 2026, 16:2055-6
28 Aug 2026, 16:0461first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.