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[FREE ADMIN] EXTREME Slap Tower

[FREE ADMIN] EXTREME Slap Tower

A Roblox experience owned by TrollPeak Games.

ObbyENTower ClimbingObstacle CourseMultiplayer

Description (written by the developer; not a statement by this register)

Think you can make it to the top? Every floor is built to trick you, test you, and probably make you rage a little. Dodge traps, survive troll jumps, avoid fake paths, and climb your way through a tower full of chaos. Play with friends, race to the top, laugh at fails, and prove you’re not getting trolled that easily. Can you beat the tower… or will the tower beat you? 👍 Like the game for updates ⭐ Favorite to play again 👥 Invite friends and watch them suffer too 😭

Last updated by the developer 3 Jun 2026, 04:49 UTC.

0
playing (measured 10 Aug 2026, 19:49 UTC)
11,993
lifetime visits
68%
liked (21 👍 / 10 👎)
1,761
favourites (146.8 per 1k visits)
1 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Admin
2,199 R$
MagicCarpet
899 R$
GrappleHook
499 R$
BoomBox
349 R$
FusionCoil
99 R$
SpeedCoil
89 R$
GravityCoil
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,064 · 0.00% win
Congratulations! · progression32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

686968.516 August 2026 — 69 % liked5 September 2026 — 68 % liked16 August 20265 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 21:2068-1
16 Aug 2026, 21:1869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.