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Clicker Quest

Clicker Quest

A Roblox experience owned by ForgePoints Labs.

Clicker & idleENchest lootingrebirth mechaniczone progression

Description (written by the developer; not a statement by this register)

Start your journey in the humble first zone and work your way through 9 increasingly brutal worlds — each packed with Common, Rare, Epic, and Legendary chests waiting to be cracked open. 💪 Train your power. 🔓 Unlock new zones. 🔄 Rebirth for insane multipliers. 👑 Rise to the top of the leaderboard. 🔥 Features: - 9 unique zones with escalating rewards - Common → Legendary chest tiers with massive gold scaling - Daily quests & rewards to grind every single day - Boss Chests with huge payouts - Gem Shop, VIP perks & more - Rebirth system — reset to get STRONGER How far can you go? 🌟 Like & Favorite to support updates!

Last updated by the developer 17 Jun 2026, 02:16 UTC.

0
playing (measured 22 Aug 2026, 23:05 UTC)
1,221
lifetime visits
57%
liked (8 👍 / 6 👎)
10
favourites (8.2 per 1k visits)
1 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 23:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Teleporter!
399 R$
VIP
199 R$
2x Gold
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First time playing · welcome995 · 0.00% win
100,000 gold · collection57 · 0.00% win
Met the developers! · social49 · 0.00% win
1000 gems · collection4 · 0.00% win
5 rebirths · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.