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Would You Rather: Phonk Tower 🎡

Would You Rather: Phonk Tower 🎡

A Roblox experience owned by ExplosiveGames.

SimulatorENwould you rathertower climbavatar customization

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Phonk Tower!πŸ‘‹ Listen to Phonk and Climb the tower by choosing between two doors every stage 🎭 Each choice gives you a new avatar item… sometimes it’s fire, sometimes it’s totally cursed πŸ’€ Unlock different clothes, auras, hats and accessories to build the ultimate combo πŸ•Ίβœ¨ Or end up with the weirdest emote set ever πŸ˜‚ Every run feels different with MILLIONS of emote combinations to discover 🎲 Make it to the top and see your final emote loadout Then compare your style with your friends and see who got the best moves πŸ˜† Like the game πŸ‘ and join the Group for extra perks πŸŽ‰

Last updated by the developer 26 Jul 2026, 19:21 UTC.

0
playing (measured 10 Aug 2026, 15:38 UTC)
65,338
lifetime visits
74%
liked (46 πŸ‘ / 16 πŸ‘Ž)
106
favourites (1.6 per 1k visits)
1 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Owner Admin
899 R$
Admin Commands
299 R$
Magic Carpet
29 R$
Blackhole Slap
8 R$
3x Jump
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Would You Rather: Phonk Tower! Β· welcome50,491 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.