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Build to Survive

Build to Survive

A Roblox experience owned by Parplots.

Build to Survive is a Roblox experience created on 2019-02-08. The game has recorded 19,663,207 lifetime visits. Currently, zero players are active. No genre classification, like percentage, or favorite count is available in the data.

Last updated by the developer 22 Jul 2023, 21:56 UTC.

0
playing (measured 23 Aug 2026, 13:45 UTC)
19,663,207
lifetime visits
51%
liked (3,541 👍 / 3,357 👎)
34,711
favourites (1.8 per 1k visits)
8 February 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 13:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Untitled
1 R$
Untitled
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5123 August 2026 — 51 % liked2 September 2026 — 51 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:0451no change
23 Aug 2026, 16:4951first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
27 September 2026
Roblox entity thumbnail
23 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.