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Snowcone Stand

Snowcone Stand

A Roblox experience owned by Steel Sharpens Steel.

TycoonENcookingidleleaderboard

Snowcone Stand is a tycoon experience created on 2026-06-01. It currently has 629 players. The game has accumulated 19,628,060 lifetime visits. It holds a 98% like percentage and 54,820 favorites.

Description (written by the developer; not a statement by this register)

Snowcones blend & sell offline! Snow cones... but you make them yourself! Drop flavors in a blender, then stop it at the right moment to hit Perfect. Time it wrong and the cone's worthless. Serve it at your stand and stack cash. Spend cash on new flavors and more blenders, then drop them anywhere on your plot. The shop rotates its stock, so rare flavors only show up sometimes, and the best ones take ages to blend. Start one, go do something else, come back to a finished cone. Every cone rolls a random weight. The heaviest cone climbs the leaderboard. Mutations and special totems push a flavor's value way up if you stack them right. Made by a person who really likes snow cones lol

Last updated by the developer 1 Sept 2026, 12:49 UTC.

98
playing (measured 2 Sept 2026, 05:50 UTC)
20,370,129
lifetime visits
98%
liked (86,773 👍 / 2,178 👎)
56,534
favourites (2.8 per 1k visits)
1 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9870440110 August 20262 September 2026
275 measurements spanning 23 days, net -606. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 7–795 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 275
Measured (UTC)PlayersChange
2 Sept 2026, 05:5098-18
2 Sept 2026, 04:50116-22
2 Sept 2026, 03:50138+5
2 Sept 2026, 02:50133-1
2 Sept 2026, 01:50134-8
2 Sept 2026, 00:50142-11
1 Sept 2026, 23:50153-3
1 Sept 2026, 22:50156-2
1 Sept 2026, 21:50158+9
1 Sept 2026, 20:50149-15
1 Sept 2026, 19:50164+12
1 Sept 2026, 18:50152-34
1 Sept 2026, 17:50186-10
1 Sept 2026, 16:50196+17
1 Sept 2026, 15:50179-8
1 Sept 2026, 14:50187+9
1 Sept 2026, 13:50178+6
1 Sept 2026, 12:50172+21
1 Sept 2026, 11:50151+11
1 Sept 2026, 10:50140first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dark Matter Pack
3,499 R$
Tech Pack
699 R$
x2 Money
399 R$
x2 Speed
179 R$
Auto Sell
99 R$
Auto Blend
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Putting Down Roots · other6,812,517 · 40.4% win
Open for Business · other5,961,811 · 35.3% win
Learning the Ropes · welcome5,778,742 · 33.8% win
The More the Merrier · social1,082,955 · 8.4% win
Cold Hard Cash · other525,092 · 5.4% win
Heavy Lifting · other295,365 · 3.8% win
Worth Its Weight · other238,561 · 3.5% win
Making It Rain · other151,904 · 2.6% win
Luck of the Draw · other118,542 · 2.4% win
Going the Distance · progression109,984 · 2.2% win
Big Spender · other106,825 · 1.5% win
A Cut Above · other88,582 · 2.1% win
Snowed Under · other64,695 · 1.8% win
Creature of Habit · other55,161 · 2.1% win
Priceless · other36,884 · 2.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 20262 September 2026
277 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 277
Measured (UTC)% likedChange
2 Sept 2026, 16:5398no change
2 Sept 2026, 05:5098no change
2 Sept 2026, 04:5098no change
2 Sept 2026, 03:5098no change
2 Sept 2026, 02:5098no change
2 Sept 2026, 01:5098no change
2 Sept 2026, 00:5098no change
1 Sept 2026, 23:5098no change
1 Sept 2026, 22:5098no change
1 Sept 2026, 21:5098no change
1 Sept 2026, 20:5098no change
1 Sept 2026, 19:5098no change
1 Sept 2026, 18:5098no change
1 Sept 2026, 17:5098no change
1 Sept 2026, 16:5098no change
1 Sept 2026, 15:5098no change
1 Sept 2026, 14:5098no change
1 Sept 2026, 13:5098no change
1 Sept 2026, 12:5098no change
1 Sept 2026, 11:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.