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Smoothie Stand

Smoothie Stand

A Roblox experience owned by 9 CCU PLEASE.

TycoonENcookingtycoonsimulation

Description (written by the developer; not a statement by this register)

🥤 Blend smoothies & build your stand! Smoothies... but you make them yourself! Drop fruits and flavors into a blender, then stop it at the perfect moment to make the best smoothie possible. Mess up the blend and it won't be worth nearly as much. Sell smoothies at your stand to earn cash, unlock new ingredients, buy more blenders, and build out your plot however you want. 🛒 The shop constantly rotates its stock, so rare fruits and flavors won't always be available. Some of the best ingredients take longer to blend — start one, go do something else, and come back when it's ready. ⚖️ Every smoothie rolls a random weight. Make something HUGE and climb the leaderboard. ✨ Discover rare mutations, stack valuable ingredients, and create ridiculously expensive smoothies.

Last updated by the developer 31 Aug 2026, 14:09 UTC.

2
playing (measured 31 Aug 2026, 21:33 UTC)
8,369
lifetime visits
33%
liked (9 👍 / 18 👎)
83
favourites (9.9 per 1k visits)
1 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 21:339first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10x Luck
999 R$
Galaxy Exclusive
250 R$
Auto Sell
149 R$
2x Faster Mix Time
149 R$
VIP Rank
99 R$
2x Cash
99 R$
2x Sell Speed
89 R$
2x Luck
39 R$
Faster Restocks
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

33393631 August 2026 — 39 % liked10 September 2026 — 33 % liked31 August 202610 September 2026
2 measurements spanning 10 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Sept 2026, 21:3333-6
31 Aug 2026, 21:3339first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.