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Delivery Rivals

Delivery Rivals

A Roblox experience owned by Crazy Drivers!.

RacingENdeliverymultiplayerbattle pass

Description (written by the developer; not a statement by this register)

Welcome to Delivery Rivals 📦 UPDATES EVERY WEEKEND! How to Play: 📦 Grab, stack, and deliver boxes before the timer runs out! 💸 Earn Cash every round! 🍌 Slip, freeze, and shield-slam the enemy team! 🛒 Unlock new powers, carts, and limited skins! 🏆 Climb the Battle Pass every season! 👍 LIKE THE GAME & JOIN THE GROUP FOR FREE REWARDS!

Last updated by the developer 2 Aug 2026, 21:41 UTC.

1
playing (measured 16 Aug 2026, 06:07 UTC)
90,651
lifetime visits
45%
liked (15 👍 / 18 👎)
869
favourites (9.6 per 1k visits)
1 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 06:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pro Pack
159 R$
x2 Cash
79 R$
x2 Lucky
69 R$
x2 XP
69 R$
x2 Powerup
49 R$
Starter Pack
49 R$
Limited Vehicle
49 R$
Diamond Texture
45 R$
Matrix
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome79,558 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

45474616 August 2026 — 47 % liked26 August 2026 — 45 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 06:0845-2
16 Aug 2026, 06:0747first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.