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🤔 Hangman!

🤔 Hangman!

A Roblox experience owned by Miniature Projects.

PuzzleENword guessingmultiplayercosmetics

Description (written by the developer; not a statement by this register)

Choose a word and face off against your opponent! 📝 Guess letters and figure out your opponents mystery word to take victory! 🏅 ❓ Guess your opponents mystery word before revealing their hangman!💡 🏆 Unlock chairs and death effects by earning cash! 💀 ⚠️ New game – updates coming soon! Join our group! Report any bugs on the forum! 🐛 https://www.roblox.com/communities/9914226/Miniature-Projects#!/about

Last updated by the developer 16 Jul 2026, 06:13 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
455,604
lifetime visits
94%
liked (2,584 👍 / 156 👎)
45,729
favourites (100.4 per 1k visits)
1 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fly
199 R$
VIP
179 R$
2x STREAK
79 R$
2x WINS
79 R$
2x CASH
79 R$
2x LUCK
49 R$
EXTRA LIFE
49 R$
PLUSHIE
9 R$
STARTER PACK
3 R$
OP Coil
3 R$
OP Slap
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome528,962 · 100.0% win
First Win · progression274,933 · 100.0% win
First Death · progression194,571 · 100.0% win
5 Wins · progression23,560 · 26.3% win
Completed Obby · progression17,995 · 15.0% win
10 Wins · progression4,369 · 7.0% win
25 Wins · progression386 · 0.40% win
50 Wins · progression70 · 0.10% win
100 Wins · progression21 · 0.00% win
250 Wins · progression9 · 0.00% win
500 Wins · progression3 · 0.00% win
1000 Wins · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 September 2026 — 94 % liked24 September 2026 — 94 % liked4 October 2026 — 94 % liked14 October 2026 — 94 % liked24 October 2026 — 94 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:4594no change
14 Oct 2026, 01:3794no change
4 Oct 2026, 01:3694no change
24 Sept 2026, 01:3294no change
14 Sept 2026, 00:0294no change
3 Sept 2026, 23:5194no change
24 Aug 2026, 22:0494no change
14 Aug 2026, 21:5394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.