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[🎢] AFTERSHOT

[🎢] AFTERSHOT

A Roblox experience owned by ARZY Community.

Social & hangoutIDmusicsocialdance

Description (written by the developer; not a statement by this register)

πŸŽ‰πŸ•Ί Selamat Datang di AFTERSHOT πŸ’ƒπŸŽΆ Tempat paling rame buat joget, seru-seruan, dan party bareng teman-temanmu! πŸ”₯✨ Playlist musik favorit, dan vibe party yang bikin kamu gak mau keluar! 🎧🌈 🎡 Banyak Pilihan Lagu Favorit! Nikmati berbagai musik viral, EDM, RMB, dan lagu favorit yang siap bikin karakter Roblox kamu auto joget nonstop! πŸͺ©πŸ’₯ ✨ Yang Bisa Kamu Lakukan: 🎢 Dance party bareng player lain πŸ•Ί Pilih emote & gaya joget keren 🎧 Putar lagu favorit sesukamu πŸ“Έ Foto di spot aesthetic πŸ† Ikuti event seru dan menangkan hadiah keren πŸ’« Ajak teman-temanmu dan rasakan serunya party paling heboh di Roblox! Semakin ramai, semakin seru! πŸ”₯πŸŽ‰ β€œJoget bebas, musik puas, party tanpa batas!” 🎢πŸͺ© NOTE: - Cheater auto ban

Last updated by the developer 12 Aug 2026, 15:36 UTC.

0
playing (measured 13 Aug 2026, 19:08 UTC)
2,056
lifetime visits
100%
liked (16 πŸ‘ / 0 πŸ‘Ž)
6
favourites (2.9 per 1k visits)
1 June 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 19:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VVIP
65 R$
VIP
65 R$
Command
50 R$
Tools
50 R$
Themes
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

AfterShot Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.