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*Destroy the Miso

*Destroy the Miso

A Roblox experience owned by Meow Labs Outcorporated.

Sandbox & buildingENbuild and destroyquirky atmosphereinvestigation

Description (written by the developer; not a statement by this register)

Led by your own concern, you discover something so peculiar and yet so threatening that you can't help but investigate further. You venture into the unknown, knowing full well that it could be your very last day. Destroy it, destroy the miso. *Destroy the Miso is a classic "Build & Destroy" game with a quirky atmosphere, characters and a varied selection of tools.

Last updated by the developer 14 Aug 2026, 02:44 UTC.

0
playing (measured 23 Aug 2026, 03:35 UTC)
4,988
lifetime visits
80%
liked (28 👍 / 7 👎)
37
favourites (7.4 per 1k visits)
8 February 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 03:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

banana peel but awesome
2 R$
EVIL PAINTBALL GUN
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Look across the stars · other162 · 0.00% win
yummers · other39 · 0.00% win
Meet the subordinate aka waste precious time · other30 · 0.00% win
A legacy of some sorts · other30 · 0.00% win
Memory? · other19 · 0.00% win
Burn-in · other19 · 0.00% win
Fauna Overture · welcome17 · 0.00% win
Beautiful Princess Wants Order · other16 · 0.00% win
Found gem · collection9 · 0.00% win
Last Hallow · progression3 · 0.00% win
Sticker star · other0 · 0.00% win
Color Splash · other0 · 0.00% win
:-) · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.523 August 2026 — 79 % liked12 October 2026 — 80 % liked23 August 202612 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 03:3780+1
23 Aug 2026, 03:3579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.