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Nullification [BETA] *CELESTIAL SPEAR*

Nullification [BETA] *CELESTIAL SPEAR*

A Roblox experience owned by Demon Seas Studio.

AdventureENsurvivalexplorationdark fantasy

Description (written by the developer; not a statement by this register)

The world has been reduced to its final remnants, a scattering of islands that drift as the last pieces of existence. Beyond them stretches an endless expanse of liquid known only as the void, or the abyss. It is not water in any natural sense, but something deeper and more consuming, a presence that seeks to erase all things. Each island survives within a fragile boundary known as a pressure bubble, formed by the violent storms that rage endlessly along their edges. These storms are not merely weather but a barrier, forcing the abyss away and preserving the land within. Without them, the islands would already be gone. Travel between islands is an act of desperation. To leave one, a person must pass through the storm that guards it, descend into the abyss, and swim through the suffocating void until they reach another island’s storm and force their way through. Within the abyss, there is no silence.

Last updated by the developer 8 Aug 2026, 00:18 UTC.

0
playing (measured 12 Aug 2026, 03:04 UTC)
1,300
lifetime visits
96%
liked (23 👍 / 1 👎)
12
favourites (9.2 per 1k visits)
1 June 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Above Time & Space · progression3 · 6.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.