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[☀️EVENTS🌧️] Cooking Simulator

[☀️EVENTS🌧️] Cooking Simulator

A Roblox experience owned by Generig Studios.

SimulatorENcookingsimulationprogression

Description (written by the developer; not a statement by this register)

Lets, get, cooking. Start by selling water, and grow to greatness by showing everyone you're excellent at the art of cooking. Cooking simulator is a game strongly inspired by Raise a floppa, while also taking a bunch of new unique directions for progressions, do know the game isn't complete! ☀️ The event update is out! 🌧️ 4 new events have been added! watch out for their unique and helpful effects! The day-night cycle has also been introduced, allowing more a more immersive experience! V.0.1.0

Last updated by the developer 6 Jul 2026, 09:41 UTC.

0
playing (measured 14 Aug 2026, 14:05 UTC)
392
lifetime visits
100%
liked (17 👍 / 0 👎)
9
favourites (23.0 per 1k visits)
1 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Foggy day · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10021 August 2026 — 100 % liked21 October 2026 — 100 % liked21 August 202621 October 2026
2 measurements spanning 61 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 22:02100no change
21 Aug 2026, 18:47100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.