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Would You Rather: Y2K Outfit Tower!

Would You Rather: Y2K Outfit Tower!

A Roblox experience owned by Esthero's Development Bananza.

SimulatorENY2K fashionTower climbingRandomized outfit generation

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Y2K Outfit Tower! 💿 Climb the tower and choose between two doors at every stage! Each choice gives you new clothes, hair, accessories, and more! ✨ Build a stylish Y2K outfit as you climb, and choose which ones you want to keep! Some choices will make your outfit better, while some may make them worse..🤭 Every run gives you a different outfit, so keep playing to find your favorite combo! 🎲 Like the game and join the group for extra perks, rewards, and future updates! 👍

Last updated by the developer 6 Jun 2026, 07:20 UTC.

0
playing (measured 10 Aug 2026, 16:47 UTC)
208,311
lifetime visits
56%
liked (112 👍 / 87 👎)
14,841
favourites (71.2 per 1k visits)
2 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:471first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet [PERMANENT!]
249 R$
Animations [PERMANENT!]
149 R$
Grappling Hook [PERMANENT!]
49 R$
Gravity Coil [PERMANENT!]
39 R$
Remove Items [PERMANENT!]
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome140,105 · 100.0% win
My first outfit! · other39,442 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.