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🌟 Grow Your Lucky Block

🌟 Grow Your Lucky Block

A Roblox experience owned by Simple Bricks Lucky.

TycoonENincrementalidleloot

Description (written by the developer; not a statement by this register)

🌟 Welcome to Grow Your Lucky Block! 🌟 🧪 Grow your lucky block with potions! 💥 Break your lucky block! 🤑 Buy new machines and upgrades! 🌟 Prestige and unlock the void! ⭐ Remember, your potions fill when you're offline! Made with ❤️ by Simple Bricks

Last updated by the developer 10 Jun 2026, 07:46 UTC.

0
playing (measured 10 Aug 2026, 18:50 UTC)
103,500
lifetime visits
86%
liked (177 👍 / 28 👎)
324
favourites (3.1 per 1k visits)
2 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:501first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

⛏️ Super Pickaxe
999 R$
✨ Super Machine
999 R$
👑 VIP
399 R$
⚡️ OP Auto Clicker
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome58,400 · 0.00% win
Potion Tapper · other52,964 · 0.00% win
Auto Potions · collection31,403 · 0.00% win
Magic Sprinkler · other15,395 · 0.00% win
Expansion 1 · progression9,796 · 0.00% win
Potion Enhancer · other5,073 · 0.00% win
Prestige 1 · progression4,935 · 0.00% win
Prismatic Waterfall · other3,191 · 0.00% win
Mana Tower · other1,835 · 0.00% win
Expansion 2 · progression1,550 · 0.00% win
Elixir Storm · other1,205 · 0.00% win
Prestige 2 · progression963 · 0.00% win
Arcane Fountain · other677 · 0.00% win
Prestige 3 · progression493 · 0.00% win
Prestige 4 · progression375 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked14 September 2026 — 86 % liked24 September 2026 — 86 % liked15 August 202624 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 15:3786no change
14 Sept 2026, 12:2386no change
15 Aug 2026, 10:4886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.