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A Roblox experience owned by /imsosad.

Last updated by the developer 1 Aug 2026, 05:16 UTC.

0
playing (measured 14 Aug 2026, 05:30 UTC)
633
lifetime visits
88%
liked (14 👍 / 2 👎)
9
favourites (14.2 per 1k visits)
2 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 05:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

50,000
50,000 R$
20,000
20,000 R$
10,000
10,000 R$
8,000
8,000 R$
6,000
8,000 R$
7,000
7,000 R$
5,000
5,000 R$
4,000
4,000 R$
3,000
3,000 R$
2,000
2,000 R$
1,500
1,500 R$
1,000
1,000 R$
600
600 R$
400
400 R$
100
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

889390.520 August 2026 — 93 % liked9 September 2026 — 93 % liked10 October 2026 — 88 % liked20 August 202610 October 2026
3 measurements spanning 51 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 08:3788-5
9 Sept 2026, 23:2193no change
20 Aug 2026, 17:0893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.