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[110] Find the Ducks

[110] Find the Ducks

A Roblox experience owned by Bell Studios_.

AdventureENhidden objectcollectionexploration

Description (written by the developer; not a statement by this register)

🐤 Welcome to Find The Ducks! Explore the world and discover adorable hidden ducks scattered across each map. 🎮 How to Play: 🔎 Roam through different areas and track down all the secret ducks 🏆 Earn tokens and coins to unlock rare cosmetics and rewards 🤝 Play with friends, team up, and meet new players along the way 🎒 Collect and equip your favorite ducks to show off your collection! 🪙Earn more coins by joining our group!

Last updated by the developer 9 Aug 2026, 17:04 UTC.

0
playing (measured 10 Aug 2026, 18:48 UTC)
3,429
lifetime visits
68%
liked (109 👍 / 51 👎)
452
favourites (131.8 per 1k visits)
2 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Cloud
399 R$
Fusion Coil
349 R$
Speed Coil
199 R$
Gravity Coil
199 R$
Starter Pack
99 R$
VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome55,185 · 100.0% win
Duck Master! · collection2,676 · 9.1% win
Epic Collector · collection369 · 12.4% win
Common Collector · collection364 · 12.0% win
Legendary Collector · collection356 · 12.0% win
Uncommon Collector · collection344 · 11.2% win
Rare Collector · collection343 · 10.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68827518 August 2026 — 82 % liked28 August 2026 — 81 % liked7 September 2026 — 70 % liked17 September 2026 — 69 % liked27 September 2026 — 69 % liked7 October 2026 — 69 % liked17 October 2026 — 70 % liked27 October 2026 — 68 % liked18 August 202627 October 2026
8 measurements spanning 70 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 12:0568-2
17 Oct 2026, 12:0470+1
7 Oct 2026, 12:0369no change
27 Sept 2026, 12:0369no change
17 Sept 2026, 07:3369-1
7 Sept 2026, 07:3270-11
28 Aug 2026, 07:0781-1
18 Aug 2026, 07:0682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.