Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NEW] Chance Incremental

[NEW] Chance Incremental

A Roblox experience owned by Chance Incremental INC.

SimulatorENincrementalluckleaderboards

Description (written by the developer; not a statement by this register)

🍀 Roll luck's to become the luckiest in all of Chance Incremental! Reach new heights never thought of & enjoy yourself while doing so. 🍀 Roll luck's to gain XP ⬆ Purchase upgrades to gain more XP & luck's ♻ Reset to get bigger buffs ⭐ Reach leaderboards to flex ⬆🍀 Join Xyzed Inc for 1.5x XP Boost & x1.25 Luck! [https://www.roblox.com/groups/34527836/Xyzed-Inc#!/about]

Last updated by the developer 16 Jul 2026, 15:36 UTC.

1
playing (measured 11 Aug 2026, 05:34 UTC)
112,810
lifetime visits
75%
liked (792 👍 / 264 👎)
1,009
favourites (8.9 per 1k visits)
2 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:342first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Luck Bulk
399 R$
MVP
399 R$
Rune Master
399 R$
DoubleRuneLuck
349 R$
DoubleRuneBulk
299 R$
Double Lightning
249 R$
VIP
199 R$
Double Factory Points
199 R$
Double XP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome46,966 · 100.0% win
10K Robux Spent · other1 · 0.00% win
1K Robux Spent · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7515 August 2026 — 75 % liked25 August 2026 — 75 % liked4 September 2026 — 75 % liked4 October 2026 — 75 % liked14 October 2026 — 75 % liked24 October 2026 — 75 % liked15 August 202624 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 14:4675no change
14 Oct 2026, 14:4575no change
4 Oct 2026, 14:3875no change
4 Sept 2026, 11:3475no change
25 Aug 2026, 10:0375no change
15 Aug 2026, 10:0275first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.