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[NEW] Chance Incremental

[NEW] Chance Incremental

A Roblox experience owned by Chance Incremental INC.

SimulatorENincrementalluckleaderboards

Description (written by the developer; not a statement by this register)

🍀 Roll luck's to become the luckiest in all of Chance Incremental! Reach new heights never thought of & enjoy yourself while doing so. 🍀 Roll luck's to gain XP ⬆ Purchase upgrades to gain more XP & luck's ♻ Reset to get bigger buffs ⭐ Reach leaderboards to flex ⬆🍀 Join Xyzed Inc for 1.5x XP Boost & x1.25 Luck! [https://www.roblox.com/groups/34527836/Xyzed-Inc#!/about]

Last updated by the developer 16 Jul 2026, 15:36 UTC.

1
playing (measured 11 Aug 2026, 05:34 UTC)
112,810
lifetime visits
75%
liked (791 👍 / 261 👎)
1,024
favourites (9.1 per 1k visits)
2 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:342first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Luck Bulk
399 R$
MVP
399 R$
Rune Master
399 R$
DoubleRuneLuck
349 R$
DoubleRuneBulk
299 R$
Double Lightning
249 R$
VIP
199 R$
Double Factory Points
199 R$
Double XP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome46,178
10K Robux Spent · other1
1K Robux Spent · other0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.