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[WORLD 8] Needoh Squishy Tower

[WORLD 8] Needoh Squishy Tower

A Roblox experience owned by Japanese Brand.

ObbyENsatisfying soundsslime/squishy themetower obby

[WORLD 8] Needoh Squishy Tower is an obby experience created on 2026-06-02. It currently has 376 players online. The game has accumulated 2,767,452 lifetime visits, 6,968 favorites, and a 77% like percentage.

Description (written by the developer; not a statement by this register)

Needoh Squishy Tower is a satisfying tower obby filled with satisfying slime, squishy, and click sounds. 🎧 Jump through your way across Needoh Squishy Tower and enjoy the satisfying sounds with every step! 🎧 needoh, needoh tower, squishy, squishes, obby, obstacle course, platform, parkour, jumping, sink, squish obby, needoh obby, collect, trade, trading, satisfying, jelly, bouncy, gooey, kawaii, cute, fun, soft, blob, slime, casual, chill, easy obby, hard obby, stages, checkpoint, preppy, tower obby, needoh obby, needoh towerm asmr

Last updated by the developer 19 Aug 2026, 17:56 UTC.

211
playing (measured 24 Aug 2026, 15:50 UTC)
3,094,568
lifetime visits
76%
liked (1,082 👍 / 337 👎)
8,418
favourites (2.7 per 1k visits)
2 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

126353239.521110 August 202624 August 2026
69 measurements spanning 14 days, net +34. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–387 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 69
Measured (UTC)PlayersChange
24 Aug 2026, 15:50211-44
24 Aug 2026, 14:50255-28
24 Aug 2026, 13:50283-17
24 Aug 2026, 12:50300+22
24 Aug 2026, 11:50278+70
24 Aug 2026, 10:50208+31
24 Aug 2026, 09:50177+27
24 Aug 2026, 08:50150+1
24 Aug 2026, 07:50149+17
24 Aug 2026, 06:50132+6
24 Aug 2026, 05:50126-23
24 Aug 2026, 04:50149+4
24 Aug 2026, 03:50145-40
24 Aug 2026, 02:50185-2
24 Aug 2026, 01:50187+20
24 Aug 2026, 00:50167-147
23 Aug 2026, 23:50314+71
23 Aug 2026, 22:50243-33
23 Aug 2026, 21:50276+22
23 Aug 2026, 20:50254first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Trail
199 R$
Neon Trail
129 R$
Galaxy Trail
89 R$
Pink Trail
64 R$
Ultra Slap Hand
59 R$
Purple Trail
39 R$
Blue Trail
29 R$
Speed Coil
19 R$
Green Trail
19 R$
Slap Hand
19 R$
Starter Pack
19 R$
Yellow Trail
14 R$
Orange Trail
9 R$
Unlock Light Colours
9 R$
Red Trail
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

767776.514 August 202624 August 2026
70 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 70
Measured (UTC)% likedChange
24 Aug 2026, 15:5076no change
24 Aug 2026, 14:5076no change
24 Aug 2026, 13:5076no change
24 Aug 2026, 12:5076no change
24 Aug 2026, 11:5076no change
24 Aug 2026, 10:5076no change
24 Aug 2026, 09:5076no change
24 Aug 2026, 08:5076no change
24 Aug 2026, 07:5076no change
24 Aug 2026, 07:2276no change
24 Aug 2026, 06:5076no change
24 Aug 2026, 05:5076no change
24 Aug 2026, 04:5076no change
24 Aug 2026, 03:5076no change
24 Aug 2026, 02:5076no change
24 Aug 2026, 01:5076no change
24 Aug 2026, 00:5076no change
23 Aug 2026, 23:5076no change
23 Aug 2026, 22:5076no change
23 Aug 2026, 21:5076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.