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🎤 KPOP Demon Hunters Elevator 🎤

🎤 KPOP Demon Hunters Elevator 🎤

A Roblox experience owned by O Filho Pródigo.

MinigamesENminigamekpophorror

🎤 KPOP Demon Hunters Elevator 🎤 is a minigames experience created on 2026-06-02. It has 1,247,186 lifetime visits, 226,008 favorites, and a 64% like percentage. Currently, 189 players are active.

Description (written by the developer; not a statement by this register)

👋 Step right into the KPOP Demon Hunters Elevator! ⭐ Boredom isn't an option here! Experience hundreds of unique floors packed with exciting minigames, awesome references, and hidden easter eggs. What are you waiting for? Jump right in! 🤔 Do you have what it takes to survive every floor? 💗 Leave a like if you enjoyed the game, and bring your friends along for the ride!

Last updated by the developer 17 Jul 2026, 19:36 UTC.

88
playing (measured 21 Aug 2026, 20:54 UTC)
1,333,640
lifetime visits
63%
liked (114 👍 / 68 👎)
358,596
favourites (268.9 per 1k visits)
2 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8817613210 August 2026 — 176 players21 August 2026 — 88 players10 August 202621 August 2026
2 measurements spanning 11 days, net -88. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–189 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5488-88
10 Aug 2026, 14:19176first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
500 R$
Ban Hammer
450 R$
Double Cash
200 R$
Rocket
200 R$
Sword
150 R$
Laser Gun
150 R$
Slap Hand
150 R$
Flying Cloud
125 R$
Jetpack
125 R$
Race Car
125 R$
Fusion Coil
75 R$
Boombox
50 R$
2X Health
25 R$
2X Speed
25 R$
2X Jump
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

636664.514 August 2026 — 64 % liked21 August 2026 — 64 % liked24 August 2026 — 65 % liked3 September 2026 — 66 % liked13 September 2026 — 64 % liked23 September 2026 — 63 % liked3 October 2026 — 64 % liked13 October 2026 — 64 % liked23 October 2026 — 63 % liked2 November 2026 — 63 % liked14 August 20262 November 2026
10 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 16:0163no change
23 Oct 2026, 16:0063-1
13 Oct 2026, 15:5364no change
3 Oct 2026, 15:5264+1
23 Sept 2026, 15:5163-1
13 Sept 2026, 15:3164-2
3 Sept 2026, 15:2366+1
24 Aug 2026, 14:3665+1
21 Aug 2026, 20:5464no change
14 Aug 2026, 14:3664first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

kpop-demon-hunters.fandom.com45 active editors · 13,090 edits
113 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.