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Drag Race Tycoon 🏎️ [HUGE UPDATE]

Drag Race Tycoon 🏎️ [HUGE UPDATE]

A Roblox experience owned by Scalar Studio.

TycoonENcar factorydrag racingtycoon

Description (written by the developer; not a statement by this register)

👍 Thumbs up and favorite for more updates! 🌟 🏁 Build your dream CAR FACTORY and get rich! Drop car parts, stack upgraders, and rebirth for huge income. Then customize your ride in the GARAGE — paint, wheels, effects, and exclusive VIP hypercars — and line up for a multiplayer DRAG RACE. Tap at the perfect moment to launch and win 2x CASH! Spin the daily LUCKY WHEEL, climb the global leaderboards, and rule the strip. 🏆

Last updated by the developer 10 Aug 2026, 04:58 UTC.

53
playing (measured 10 Aug 2026, 16:46 UTC)
317,511
lifetime visits
80%
liked (1,315 👍 / 319 👎)
2,575
favourites (8.1 per 1k visits)
2 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:4651first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Solar Flare
2,000 R$
Onyx Reaper
1,500 R$
VIP
399 R$
Emerald Viper
199 R$
2x Cash Forever
199 R$
Auto-Collect
149 R$
Lucky +25%
99 R$
Desert Mirage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Season 1: Top 1000 · other517 · 0.00% win
Season 1: Top 100 · other89 · 0.00% win
Season 1: Top 10 Champion · progression10 · 0.00% win
Season 2: Top 1000 · other0 · 0.00% win
Season 2: Top 100 · other0 · 0.00% win
Season 2: Top 10 Champion · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8015 August 2026 — 80 % liked25 August 2026 — 80 % liked4 September 2026 — 80 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:5180no change
25 Aug 2026, 01:4980no change
15 Aug 2026, 01:4980first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.