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[☀️] Survive The Fall

[☀️] Survive The Fall

A Roblox experience owned by Scroll of Money.

ObbyENfallingobstacle avoidancemutators

Description (written by the developer; not a statement by this register)

🌪️ SURVIVE THE DROPPER THE DROPPER… BUT EVERYONE FALLS TOGETHER! The floor opens. Everyone jumps. Dive through 4 random maps stacked into one massive fall. Dodge every obstacle ONE hit and you're OUT! 🗺️ 15 UNIQUE MAPS Lava, Space, Ice, Candy, Wormcave, Sky Fortress, Rainbow and more. Every round combines 4 maps, so no two falls are the same. ⚡ SERVER-WIDE MUTATORS Change the rules for everyone! Stack up to 3: Tiny, Giant, Speed ×2, Slow, Gravity Flip, Fog, Color Confusion and Thunder Strike. 🏁 RACE TO THE BOTTOM Reach the portal first to speed up the timer up to ×8! Grab floating coins before anyone else. 🎁 UNLOCK & COLLECT 42 Trails, Secret Drops, Crates, Titles, Achievements, Daily Rewards, Prize Wheel and Win Streak bonuses. 🎮 PC • MOBILE • TABLET • CONSOLE A guided tutorial gets you falling fast. 👥 CREDITS & COMMUNITY Join the group for updates, events and rewards: https://www.roblox.com/share/g/197061322 ⚠️ Bright colors and flashing effects

Last updated by the developer 11 Aug 2026, 13:28 UTC.

1
playing (measured 11 Aug 2026, 15:46 UTC)
86,379
lifetime visits
57%
liked (66 👍 / 49 👎)
980
favourites (11.3 per 1k visits)
2 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:4610first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Villain
499 R$
Soul Water
499 R$
VIP
350 R$
Multi Opening
149 R$
Fast Reroll
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finish the dropper · progression11,331 · 50.7% win
Open a Crate · collection9,656 · 33.8% win
Tutorial Completed · welcome8,189 · 45.1% win
Reach level 5 · progression4,583 · 5.6% win
Beat the death · progression2,838 · 0.00% win
Evil player · other223 · 0.00% win
Spoke to the Owner · social53 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

57595815 August 2026 — 59 % liked25 August 2026 — 57 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 19:4657-2
15 Aug 2026, 19:4559first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.