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Chaos Zombies

Chaos Zombies

A Roblox experience owned by Grafted Game Development.

ShooterENco-op survivalroguelite upgradeszombie shooter

Description (written by the developer; not a statement by this register)

🧟 CO-OP ZOMBIE SURVIVAL SHOOTER 🧟 Team up with up to 4 players, fight endless zombie hordes across various maps, and EXTRACT before it's too late. ⚡ Random CHAOS EVENTS every round — Blood Moons, Zombie Rain, Airstrikes, Quakes. 🃏 Rogue-like upgrades, unique builds every run - from homing rounds, multishot and elemental upgrades 🔫 Variety weapons with deep MASTERY progression & rare skins 🎭 10 unique classes: Reaper, Pyromaniac, Juggernaut, Medic & more 🏆 Leaderboards, Encyclopedia, VIP perks & daily rewards Join the Group to stay in the loop for upcoming updates.

Last updated by the developer 25 Aug 2026, 14:30 UTC.

2
playing (measured 10 Sept 2026, 21:36 UTC)
28,132
lifetime visits
81%
liked (119 👍 / 28 👎)
275
favourites (9.8 per 1k visits)
2 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 21:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elite Pass
1,499 R$
VIP
499 R$
Explosive Pack
449 R$
Laser Rifle
349 R$
RPG Launcher
299 R$
Mastery Boost
199 R$
+1 Card
199 R$
Coin Boost
199 R$
XP Boost
199 R$
Prismatic Tracer
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Blood · progression8,084 · 0.00% win
First Extract · collection1,184 · 0.00% win
Chaos Survivor · progression842 · 0.00% win
Round 20 · progression573 · 0.00% win
First Obsidian · progression58 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8110 September 2026 — 81 % liked30 September 2026 — 81 % liked10 September 202630 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 21:3781no change
10 Sept 2026, 21:3681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.