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Would You Rather: Aura Tower ๐Ÿ”ฅ

Would You Rather: Aura Tower ๐Ÿ”ฅ

A Roblox experience owned by ExplosiveGames.

SimulatorENtower climbrandomized rewardssocial comparison

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Aura Tower! ๐Ÿ”ฅ Listen to Phonk and Climb the tower by choosing between two doors every stage ๐ŸŽญ Each choice gives you a new auraโ€ฆ sometimes itโ€™s fire, sometimes itโ€™s totally cursed ๐Ÿ’€ Unlock different auras and accessories to build the ultimate combo ๐Ÿ•บโœจ Or end up with the weirdest emote set ever ๐Ÿ˜‚ Every run feels different with new auras to discover ๐ŸŽฒ Make it to the top and see your final aura Then compare your style with your friends and see who got the best aura ๐Ÿ˜† Like the game ๐Ÿ‘ and join the Group for extra perks ๐ŸŽ‰

Last updated by the developer 1 Jul 2026, 17:32 UTC.

0
playing (measured 10 Aug 2026, 15:38 UTC)
40,264
lifetime visits
79%
liked (90 ๐Ÿ‘ / 24 ๐Ÿ‘Ž)
127
favourites (3.2 per 1k visits)
2 June 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Owner Admin
899 R$
Admin Commands
299 R$
Magic Carpet
29 R$
Blackhole Slap
8 R$
3x Jump
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome to Would You Rather Aura Tower! ยท welcome37,610 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

798079.515 August 2026 โ€” 80 % liked4 September 2026 โ€” 79 % liked14 September 2026 โ€” 79 % liked15 October 2026 โ€” 79 % liked25 October 2026 โ€” 79 % liked15 August 202625 October 2026
5 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 79โ€“80 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 02:0679no change
15 Oct 2026, 02:0479no change
14 Sept 2026, 22:0679no change
4 Sept 2026, 21:5279-1
15 Aug 2026, 20:2280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.