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MoonNight Club

MoonNight Club

A Roblox experience owned by Velor Fam.

Social & hangoutENsocial hangoutnightclub themeroleplay

Description (written by the developer; not a statement by this register)

🌙 Welcome to Moon Night Club 🌙 Step into a luxury black-and-red nightlife experience where great vibes, new friendships, and unforgettable memories come together. ✨ What We Offer • Exclusive VIP Membership & Private VIP Rooms • Live DJs spinning the best music • Pool Tables & Games • Premium Bar & Lounge • Beautiful Outdoor Relaxation Area • Weekly Events & Community Hangouts 🎉 Host Your Event Looking for the perfect place to celebrate? • Birthday Parties available for a small fee • Clan Events hosted FREE for all communities Whether you're here to relax, meet new people, or enjoy the atmosphere, Moon Night Club is all about creating a welcoming community where everyone can have a great time. 🌙 What happens at Moon Night... stays at Moon Night. Join the community and the good vibes❤️🖤

Last updated by the developer 12 Aug 2026, 09:24 UTC.

0
playing (measured 12 Aug 2026, 09:51 UTC)
5,833
lifetime visits
91%
liked (62 👍 / 6 👎)
61
favourites (10.5 per 1k visits)
3 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1000 Roses · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919894.517 August 2026 — 98 % liked27 August 2026 — 96 % liked6 September 2026 — 96 % liked16 September 2026 — 94 % liked26 September 2026 — 93 % liked6 October 2026 — 94 % liked16 October 2026 — 91 % liked17 August 202616 October 2026
7 measurements spanning 60 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 22:1691-3
6 Oct 2026, 22:1694+1
26 Sept 2026, 22:1593-1
16 Sept 2026, 20:0494-2
6 Sept 2026, 20:0396no change
27 Aug 2026, 19:5196-2
17 Aug 2026, 19:4698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.