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INCHWORM [BETA TESTING RN]

INCHWORM [BETA TESTING RN]

A Roblox experience owned by Cleanrot.

SimulatorENphysicssurvivalbeta

Description (written by the developer; not a statement by this register)

You are a person. You get put into a map. You survive silly worm physics! Clean's friends get gamepasses for free! BETA TESTING THERE WILL BE BUGS AND WORMS.

Last updated by the developer 30 Jul 2026, 00:44 UTC.

0
playing (measured 10 Aug 2026, 14:01 UTC)
1,757
lifetime visits
62%
liked (127 👍 / 77 👎)
940
favourites (535.0 per 1k visits)
3 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Megapunch Unlock
399 R$
Extra Tool Slot
299 R$
Stun Gun Unlock
249 R$
Superball Unlock
249 R$
Immunity Potion Unlock
249 R$
Trowel Unlock
199 R$
Speed Potion Unlock
149 R$
Flashbang Unlock
149 R$
Medkit Unlock
99 R$
Bear Trap Unlock
99 R$
Worm Radar Unlock
79 R$
Banana Unlock
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO INCHWORM · welcome125,871 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

62807119 August 2026 — 80 % liked29 August 2026 — 62 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 02:3062-18
19 Aug 2026, 02:0180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.