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Shelter Together

Shelter Together

A Roblox experience owned by 2nd Hand Coder.

SurvivalENsurvivalresource management60 Seconds inspiration

Description (written by the developer; not a statement by this register)

A tense survival experience where scavenging, quick decisions, and careful resource management stand between you and disaster. Inspired by the classic "60 Seconds: The Game," you'll gather what you can, manage your shelter, and try to make it through when everything goes wrong. This is a solo-developed project currently in public early access with new maps on the way. Since it's still evolving, please note that in-game data may occasionally be at risk during updates. Found a bug? Report it through the in-game Settings menu or join our community using the link below, any valid report that helps improve the game earns you 5 Tokens and a unique Tag. 🎁 Use code EARLY for a free Tag, 50 Tokens, and 10,000 Coins! If you're enjoying the game, a like genuinely helps more than you'd think, and it means a lot. Thanks for playing!

Last updated by the developer 21 Aug 2026, 12:36 UTC.

0
playing (measured 2 Sept 2026, 12:34 UTC)
4,832
lifetime visits
73%
liked (27 👍 / 10 👎)
300
favourites (62.1 per 1k visits)
3 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 12:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome3,361 · 100.0% win
Not everyone makes it out... · progression785 · 0.00% win
You survived! · progression227 · 0.00% win
Army Rescue! [ENDING] · progression172 · 0.00% win
Survived Normal Mode! · progression146 · 0.00% win
Met the Creator · welcome137 · 0.00% win
Lost to the Wasteland [ENDING] · progression133 · 0.00% win
Survived Easy Mode! · progression82 · 0.00% win
The Sickness [ENDING] · progression81 · 0.00% win
We Made it Out [ENDING] · progression60 · 0.00% win
Run Dry [ENDING] · progression59 · 0.00% win
Taken [ENDING] · progression45 · 0.00% win
Your first Legendary item! · collection42 · 0.00% win
Strayed Out [ENDING] · progression31 · 0.00% win
Survived 15 days of expedition! · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.52 September 2026 — 72 % liked2 October 2026 — 73 % liked2 September 20262 October 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 20:4873+1
2 Sept 2026, 20:0772first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.