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Toi Mun City - 中央线 Downtown Line

Toi Mun City - 中央线 Downtown Line

A Roblox experience owned by 台門鐵路 Toi Mun Metro.

SimulatorZHrailway simulationGuangzhou Metrorelaxing

Description (written by the developer; not a statement by this register)

Toi Mun City - Downtown Line is a virtual railway experience that is highly based on Guangzhou Metro System. In this experience, all trains are running in fully automatic mode. Hop on the train to enjoy this relaxing train environment!

Last updated by the developer 16 Jul 2026, 05:45 UTC.

0
playing (measured 11 Aug 2026, 12:17 UTC)
1,442
lifetime visits
79%
liked (23 👍 / 6 👎)
70
favourites (48.5 per 1k visits)
3 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Anti-Lost Streak
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

我是首批乘客! I am the first passengers! · welcome84 · 0.00% win
I am a Shuttle Runner · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798280.519 August 2026 — 80 % liked8 September 2026 — 81 % liked28 September 2026 — 82 % liked28 October 2026 — 79 % liked19 August 202628 October 2026
4 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 19:4579-3
28 Sept 2026, 16:0782+1
8 Sept 2026, 09:3281+1
19 Aug 2026, 08:1880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.