Be NPC or Get Sniped π₯
A Roblox experience owned by 2r_Studios.
Social & hangoutENsocial deductionhide and seeksniper
Description (written by the developer; not a statement by this register)
Be NPC or Get Sniped π₯ π LAUNCH CODE (1000:CASH): RELEASE Be NPC or Get Sniped π₯ This is a fun party game where players disguise themselves as NPCs while snipers search the crowd for real players. Blend in, avoid making mistakes, and survive until the round ends! π€ NPCs: Act like an NPC and stay hidden in the crowd. Follow NPC behavior, avoid suspicious movements, and survive before the sniper finds you. Collect orbs unless you want to be exposed! π« Snipers: Watch the crowd carefully and identify the real players hiding among the NPCs. One wrong shot could cost you the round! β Features: β’ π€ Realistic NPC behavior β’ π« Sniper vs Civilian gameplay β’ πΊοΈ Multiple unique maps β’ π Unlockable weapons, bundles & cosmetics β’ π₯ Play with friends β’ π Frequent updates & new content β’ π Fun Party Game π Like β Favorite β€οΈ Follow to support the game and never miss an update! Tags: NPC, Sniper, Hide and Seek, Blend In, Camouflage, Multiplayer, Strategy, Survival, Party
Last updated by the developer 13 Jul 2026, 23:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 20 Aug 2026, 15:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.