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[RELEASE] Garry's Gliders

[RELEASE] Garry's Gliders

A Roblox experience owned by Garry Glider.

SimulatorENglidingupgradescosmic theme

Description (written by the developer; not a statement by this register)

🪂 hi. i am the glider. 🪂 garry made me out of dreams and questionable materials. i need YOU to fly me as far as humanly possible. every meter we fly together = 💸 CASH 💸 feed my upgrades 🛠️ make me faster 💨 ASCEND me and i turn COSMIC ✨ (it doesn't hurt. probably.) i am waiting. the money is waiting. 👍 like + ⭐ favorite and i will remember you when i reach space 🚀

Last updated by the developer 9 Aug 2026, 23:23 UTC.

0
playing (measured 10 Aug 2026, 22:32 UTC)
42,573
lifetime visits
95%
liked (194 👍 / 11 👎)
164
favourites (3.9 per 1k visits)
3 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
499 R$
2x Feathers
499 R$
2x Speed
399 R$
Phoenix
249 R$
2x Dice
199 R$
VIP
199 R$
Infinite Inventory
149 R$
Wing Customization
149 R$
Skip Roll Animation
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Y · other32,234 · 100.0% win
R · other32,228 · 100.0% win
R · other32,227 · 100.0% win
A · other32,223 · 100.0% win
G · other32,220 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.515 August 2026 — 96 % liked25 August 2026 — 95 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 19:5295-1
15 Aug 2026, 19:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.