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💰Would You Rather: Rich & Poor Edition

💰Would You Rather: Rich & Poor Edition

A Roblox experience owned by Farming Soccer Legends.

ObbyENtower climbingoutfit customizationsocial comparison

Description (written by the developer; not a statement by this register)

Welcome to 💰Would You Rather: Rich & Poor Edition! 👋 Climb the tower by choosing between two doors every stage Each choice changes your outfit… 🫢 Get different hairstyles, clothes, face accessories, neck accessories, and more to build your favourite outfit✨ Make it to the top and see how your final outfit turns out Then compare your look with your friends and see who got the best style 😆 Like the game 👍 and join the Group for extra perks

Last updated by the developer 4 Jun 2026, 08:50 UTC.

0
playing (measured 10 Aug 2026, 17:05 UTC)
11,805
lifetime visits
40%
liked (4 👍 / 6 👎)
1,577
favourites (133.6 per 1k visits)
3 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN **X10 VALUE**
149 R$
VIP **EXCLUSIVE**
99 R$
Carpet
99 R$
JET PACK *SUPER FAST*
99 R$
RAINBOW GIANT SLAP **BEST VALUE** 🌳🌈
99 R$
Gravity Coil
49 R$
BAN HAMMER (OMG, VERY OP)
49 R$
RAINBOW SLAP *OP*
29 R$
UNICORN *WOW*
25 R$
Speed Coil
25 R$
Large Slap
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,547 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.