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Find the Backrooms [48]

Find the Backrooms [48]

A Roblox experience owned by 002 Studios.

AdventureENbackroomsanomaly huntinglore exploration

Description (written by the developer; not a statement by this register)

📺 Find the Backrooms There are 48 Anomalies. Explore, Run, but don't hide! Some are close, but need alot of exploration! Can you find them all? ▪ Attempting to keep it as Lore accurate as possible. ▪ Location is saved for every player so tomorrow you'll start where you left off. ⚠ Level 0: MORE LEVELS SOON! 📢 Any ideas are welcome on our group forum 👍 Like & Favorite if you’re enjoying the game! 👥 Join the community: https://www.roblox.com/communities/35334913/002-Studios#!/about ▶ Inspired by the Backrooms by Kane Pixels ▶ Lore source by Backrooms Wiki & Wiki Fandom

Last updated by the developer 28 Jul 2026, 13:40 UTC.

5
playing (measured 10 Aug 2026, 14:34 UTC)
206,149
lifetime visits
82%
liked (409 👍 / 91 👎)
5,974
favourites (29.0 per 1k visits)
3 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:347first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN COMMANDS
1,299 R$
RAINBOW CARPET
299 R$
SPEED COIL
79 R$
PLAYER SLAPPER
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FIRST ANOMALY · other161,251 · 100.0% win
5 ANOMALIES · collection91,366 · 100.0% win
10 ANOMALIES · collection45,366 · 43.6% win
15 ANOMALIES · collection28,793 · 18.9% win
25 ANOMALIES · collection14,335 · 7.4% win
ALL ANOMALIES · collection1,449 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8215 August 2026 — 82 % liked25 August 2026 — 82 % liked4 September 2026 — 82 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 06:1882no change
25 Aug 2026, 04:3482no change
15 Aug 2026, 04:3382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.