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Outfit Ideas by SKADDIEN

Outfit Ideas by SKADDIEN

A Roblox experience owned by 'Outfit ideas by Skaddien ୭ৎ.

RoleplayENavatar customizationfashion shopaesthetic styles

Description (written by the developer; not a statement by this register)

✨ Welcome to Outfit Ideas by SKADDIEN ✨ Find your perfect look! 💜 👗 Browse 200+ of the cutest and trendiest girl outfits! 💖 Many different styles for you to choose from (gothic, emo, coquette, soft, matching, dollette, dollcore, creepycore, angelcore, cyberpunk, futuristic, robotic, halloween) 🛍️ All purchases made in-game automatically save to your inventory. ⚙️ If the game is laggy or takes a while to load, try turning down your graphics settings. 🔥 New outfits are added regularly! Support the game! 👍 Thumbs up, ⭐ favorite, and share with friends! 💕 Join our group for updates: https://www.roblox.com/communities/817865729 🎨 Outfit Ideas by @skaddien 💻 Built by @be1bx 🔖 Tags: Outfit Shop, Store, Outfit Ideas, Steal Outfits, Catalog, Outfit Loader, Fits, Outfits, Try on, Matching, Hair, Avatars, Aesthetic, Da Hood, dh style, tt, trendy, trending, y2k, cute, best, Girl Outfits, Hair Combo, Mall, Avatars, Hair Combo Shop, Korblox, Headless, Matching Fits, Shopp

Last updated by the developer 7 Aug 2026, 03:57 UTC.

0
playing (measured 11 Aug 2026, 15:30 UTC)
321
lifetime visits
100%
liked (13 👍 / 0 👎)
8
favourites (24.9 per 1k visits)
3 June 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome275 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10022 August 2026 — 100 % liked3 October 2026 — 100 % liked14 October 2026 — 100 % liked22 August 202614 October 2026
3 measurements spanning 53 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 08:08100no change
3 Oct 2026, 06:01100no change
22 Aug 2026, 08:45100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.