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Escape Blackpine [ALPHA]

Escape Blackpine [ALPHA]

A Roblox experience owned by Rushin Studios.

SurvivalENhorror survivalcraftingco-op

Description (written by the developer; not a statement by this register)

Your flight from Blackpine Airport to Bloxtopia International has crashed deep in the wilderness. 🔨 CRAFT and fortify your basecamp! 👹 FIGHT against the night raiders! 🧭 RESCUE other survivors! 🏃 ESCAPE the Nightmare! 🎁 JOIN THE GROUP for a free +10 Backpack Capacity upgrade! 🔥 ROBLOX PLUS MEMBERS earn 1.25× Embers! Tags: Horror, Survival, Scary, Forest, Puzzle, Co-op, Single-player

Last updated by the developer 10 Aug 2026, 14:31 UTC.

0
playing (measured 10 Aug 2026, 15:47 UTC)
55,993
lifetime visits
68%
liked (229 👍 / 107 👎)
5,359
favourites (95.7 per 1k visits)
3 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Luck
299 R$
Scavenger
298 R$
Body Armor
149 R$
Field Medic
149 R$
Starter Bow
129 R$
Winter Survivor
111 R$
Trait Slot 5
99 R$
Trait Slot 4
79 R$
Hell Hatchet [SALE]
68 R$
Trait Slot 3
49 R$
Larger Backpack
39 R$
Starter Pack
27 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome151,405 · 0.00% win
First Crash. · other122,107 · 0.00% win
Firestarter · other76,663 · 100.0% win
Still Breathing · other53,357 · 0.00% win
Keeper of the Flame · other52,208 · 0.00% win
First Blood · other50,178 · 0.00% win
No Sleep Till Sunrise · progression32,705 · 0.00% win
Into the Dark · progression21,546 · 0.00% win
Make It Work · other20,117 · 0.00% win
Raider Repellent · other16,848 · 0.00% win
Cold and Afraid · other13,887 · 0.00% win
One Week in Hell · progression3,873 · 0.00% win
Escaped the Island! · progression2,513 · 0.00% win
Last One Standing · progression1,827 · 0.00% win
Full Extraction · progression1,650 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656866.516 August 2026 — 65 % liked26 August 2026 — 65 % liked5 September 2026 — 67 % liked15 September 2026 — 68 % liked25 September 2026 — 68 % liked5 October 2026 — 68 % liked16 August 20265 October 2026
6 measurements spanning 50 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 03:0368no change
25 Sept 2026, 03:0368no change
15 Sept 2026, 03:0268+1
5 Sept 2026, 03:0167+2
26 Aug 2026, 03:0165no change
16 Aug 2026, 03:0065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.