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[🪑UPDATE] Steal Furniture from The Backrooms

[🪑UPDATE] Steal Furniture from The Backrooms

A Roblox experience owned by CONFORM Development.

TycoonENbackroomstycoonupgrade

Description (written by the developer; not a statement by this register)

🛋️ Welcome to Steal and Sell Furniture from the Backrooms 🛋️ ⚡ Traverse the Rooms to find Furniture 💪 Upgrade your Strength to Carry Rarer Items 🌍 Upgrade your store to sell more Items 🛋️ Unlock New Rooms to find Rarer Items 🚀 Hire Employees to automate the Operation for you Satisfying Travel, Fast Upgrading, and Fascinating Content with Endless Features making the perfect game ✨

Last updated by the developer 20 Jul 2026, 04:27 UTC.

0
playing (measured 7 Sept 2026, 21:30 UTC)
5,179
lifetime visits
73%
liked (16 👍 / 6 👎)
31
favourites (6.0 per 1k visits)
3 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 21:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P.
299 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Beginnings · progression86 · 0.00% win
Caution: Wet Surface · collection37 · 0.00% win
Open For Business · progression27 · 0.00% win
Forever Landscape · collection23 · 0.00% win
The First Of Many · collection21 · 0.00% win
Birthday Party · collection20 · 0.00% win
Office Supplies · collection15 · 0.00% win
Empty Streets · collection11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7173727 September 2026 — 71 % liked17 September 2026 — 73 % liked7 September 202617 September 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 21:3173+2
7 Sept 2026, 21:3071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.