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[UPD] What's Your SuperPower? ⭐

[UPD] What's Your SuperPower? ⭐

A Roblox experience owned by Quizlets.

SimulatorENpersonality quizsuperhero themechoice-based narrative

Description (written by the developer; not a statement by this register)

⚡ Welcome to What's Your SuperPower? ⚡ Have you ever wondered what power truly matches who you are? 🧠 Answer 28 deep personality questions / quiz ⚡ Survive a rapid-fire challenge of 20 tough choices 🔍 Every answer shapes your destiny ⏳ Wait for your power to be revealed... ✨ Discover the ability hidden inside you Will you unlock: 🔥 Fire Manipulation ⚡ Lightning Control ❄️ Ice Powers 🦅 Flight 🧠 Telekinesis 👁️ Future Sight 💪 Super Strength 🌌 Reality Bending ...or something far rarer? ⭐ UPGRADE YOUR RESULT! Unlock a detailed analysis to discover: • Which superhero you're most like • Why you received your power • Your hidden strengths and weaknesses • What your answers reveal about your personality 🏆 Compare powers with friends 🎭 Collect rare abilities 🔮 Discover who you really are Only a tiny percentage of players unlock the rarest powers... ❓ What SuperPower Do YOU Deserve?

Last updated by the developer 2 Jul 2026, 22:17 UTC.

0
playing (measured 10 Aug 2026, 19:23 UTC)
85,988
lifetime visits
38%
liked (72 👍 / 119 👎)
253
favourites (2.9 per 1k visits)
3 June 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Power Revealed · other6,376 · 0.00% win
True Hero · other5,907 · 0.00% win
Back For More · other251 · 0.00% win
Overpowered · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

384139.515 August 2026 — 41 % liked25 August 2026 — 40 % liked4 September 2026 — 40 % liked24 September 2026 — 41 % liked24 October 2026 — 38 % liked15 August 202624 October 2026
5 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 17:4738-3
24 Sept 2026, 17:3741+1
4 Sept 2026, 14:0740no change
25 Aug 2026, 12:3740-1
15 Aug 2026, 12:3041first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.