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Don't Get Caught

Don't Get Caught

A Roblox experience owned by El Callejón de los Chavaloides Robloxianos.

Social & hangoutENhide-and-seekchasemultiplayer

Description (written by the developer; not a statement by this register)

Don't Get Caught is a fast-paced hide-and-chase game where every match turns into pure chaos! Run, jump, stun Hunters, and survive until the timer ends! 🏃 AS A RUNNER: Escape from the Hunters, use your 4-shot Freeze Blaster to stun them, and survive to earn Rings. The more Hunters there are, the faster Runners become. DON'T GET CAUGHT! 👤 AS A HUNTER: Catch every Runner to turn them into Hunters and grow your team. Earn Diamonds as you hunt everyone down. CATCH THEM ALL! ⚡ FEATURES Super Fast Gameplay Triple Jump Freeze Blaster Heartbeat Detector Whistle Ability (reveals every Runner for a few seconds) Dynamic Speed System Funny & Chaotic Multiplayer Matches 💎 Earn Diamonds and Rings to unlock: ✨ Running Trails 🎵 Running Sounds 🏃 Running Animations - More Coming Soon! 🔄 Frequent updates every 2 weeks or less! 🎁 Codes are coming in future updates! Can you survive... or will you get caught? 👀 Made By GabManZZ, DimLancen, Fran783xd, AI

Last updated by the developer 31 Jul 2026, 07:05 UTC.

0
playing (measured 23 Sept 2026, 20:45 UTC)
1,138
lifetime visits
55%
liked (6 👍 / 5 👎)
10
favourites (8.8 per 1k visits)
3 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Sept 2026, 20:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Don't · other6,954 · 100.0% win
Get · other6,942 · 100.0% win
Caught! · other6,936 · 100.0% win
👀 · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

55836926 September 2026 — 83 % liked16 October 2026 — 67 % liked26 October 2026 — 55 % liked26 September 202626 October 2026
3 measurements spanning 30 days, net -28. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 02:0455-12
16 Oct 2026, 02:0367-16
26 Sept 2026, 01:5283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.