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overused

overused

A Roblox experience owned by UNTOLD DEVELOPMENT V2.

Last updated by the developer 29 Jul 2026, 09:08 UTC.

0
playing (measured 11 Aug 2026, 23:36 UTC)
14,146
lifetime visits
89%
liked (24 👍 / 3 👎)
27
favourites (1.9 per 1k visits)
3 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

vets prices
2,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

87898816 August 2026 — 87 % liked15 September 2026 — 88 % liked25 September 2026 — 89 % liked16 August 202625 September 2026
3 measurements spanning 40 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 19:1989+1
15 Sept 2026, 18:5388+1
16 Aug 2026, 18:4887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.