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(UPD 2) Grow a Lab [Offline Growing!]

(UPD 2) Grow a Lab [Offline Growing!]

A Roblox experience owned by Splicer Games.

TycoonENsimulationoffline progressionmutation collection

Description (written by the developer; not a statement by this register)

🧪 Welcome to Grow a Lab! UPDATE 2: - Added 2 NEW Legendary rarity organisms: Nematodes, Sea Sponge - Added 4 NEW RARE mutations: Lunar, Stud, Giant, and Obsidian How to Play: 🦠 Buy organisms to grow from the shop! 🧫 Grow the organisms! 💵 Sell the organisms for cash! ⬆️ Upgrade and buy new equipment! 🏃‍♂️Steal other players' organisms and sell them for a profit! 📈 Expand your lab! 🔬 Work your way to the top and discover new mutations! 🧫 Your organisms grow offline! 🧫 Grow the best lab and rise to the top!

Last updated by the developer 11 Aug 2026, 06:28 UTC.

0
playing (measured 11 Aug 2026, 06:30 UTC)
80,638
lifetime visits
23%
liked (93 👍 / 308 👎)
584
favourites (7.2 per 1k visits)
3 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:301first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
999 R$
2x Steal Speed
499 R$
2x Genes
450 R$
Auto Sell
399 R$
2x XP
350 R$
2x Cash
300 R$
2x Growth Speed
250 R$
+70 Inventory Slots
150 R$
2x Walkspeed
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome64,346
10k Cash! · other263
100k Cash · collection37
1M Cash · collection20
First Mutation! · progression2

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.