Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
(UPD 2) Grow a Lab [Offline Growing!]

(UPD 2) Grow a Lab [Offline Growing!]

A Roblox experience owned by Splicer Games.

TycoonENsimulationoffline progressionmutation collection

Description (written by the developer; not a statement by this register)

🧪 Welcome to Grow a Lab! UPDATE 2: - Added 2 NEW Legendary rarity organisms: Nematodes, Sea Sponge - Added 4 NEW RARE mutations: Lunar, Stud, Giant, and Obsidian How to Play: 🦠 Buy organisms to grow from the shop! 🧫 Grow the organisms! 💵 Sell the organisms for cash! ⬆️ Upgrade and buy new equipment! 🏃‍♂️Steal other players' organisms and sell them for a profit! 📈 Expand your lab! 🔬 Work your way to the top and discover new mutations! 🧫 Your organisms grow offline! 🧫 Grow the best lab and rise to the top!

Last updated by the developer 11 Aug 2026, 06:28 UTC.

0
playing (measured 11 Aug 2026, 06:30 UTC)
80,638
lifetime visits
23%
liked (105 👍 / 347 👎)
726
favourites (9.0 per 1k visits)
3 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:301first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
999 R$
2x Steal Speed
499 R$
2x Genes
450 R$
Auto Sell
399 R$
2x XP
350 R$
2x Cash
300 R$
2x Growth Speed
250 R$
+70 Inventory Slots
150 R$
2x Walkspeed
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome94,436 · 100.0% win
10k Cash! · other278 · 0.00% win
100k Cash · collection41 · 0.00% win
1M Cash · collection23 · 0.00% win
First Mutation! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2315 August 2026 — 23 % liked25 August 2026 — 23 % liked4 September 2026 — 23 % liked24 September 2026 — 23 % liked4 October 2026 — 23 % liked15 August 20264 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–24 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 18:3023no change
24 Sept 2026, 18:2023no change
4 Sept 2026, 14:4823no change
25 Aug 2026, 13:2223no change
15 Aug 2026, 13:0723first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.