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Delivery Tycoon!

Delivery Tycoon!

A Roblox experience owned by WeMakeGame.

TycoonENtycoonfoodsimulation

Description (written by the developer; not a statement by this register)

🚚 Delivery Tycoon 🍔 Build your food empire one delivery at a time! Cook up orders, load your truck, and race across the city before they go cold — the faster the run, the bigger the payout. 💰 Grow from a beat-up starter truck into the biggest name in town: build burger, pizza, and sushi joints, upgrade your rides, and rebirth to unlock what's next. 🏆 [How To Play] - Build your restaurant and pump out orders - Load up and hit the road - Deliver fast — drift, send it, smash through traffic 🚗💨 - Sell, upgrade, and unlock new tiers - Rebirth to come back stronger Can you build the ultimate delivery empire? 💸

Last updated by the developer 7 Aug 2026, 18:22 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
40,239
lifetime visits
53%
liked (37 👍 / 33 👎)
265
favourites (6.6 per 1k visits)
4 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Old Pickup Truck
699 R$
2x Money
399 R$
2x Skill Points
249 R$
2x XP
149 R$
VIP
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game! · welcome0 · 0.00% win
Pizza! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

535453.515 August 2026 — 54 % liked25 August 2026 — 53 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:3353-1
15 Aug 2026, 20:3154first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.