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Soul RPG

Soul RPG

A Roblox experience owned by LEADCROP_.

RacingENretro animationwave defensePVE

Description (written by the developer; not a statement by this register)

This is an RPG made by Koreans. This is an RPG game in the nuclear and slash genre, with a retro animation style. Various content such as wave defense and area exploration, global bosses, PVE, and ex-soldiers will be provided. (This game is being developed by the former co-representative of Alpigi without a title. It should be noted that there is no relationship between Alpigi without a title and the current game.) (This is not a sequel.) The game is in development. We would appreciate it if you could report any bugs or issues to the community. A total of 2 people are currently developing. [ BGM : SMILEGATE , STOVE , Distokid ] [ Asset : LEADCROP AND DelusShop , ROVFX , MIFF GUI SHOP ] [ Some assets are purchased for a fee. Unauthorized copying may result in DMCA penalties such as Voxq Studio and Delus Shop. Terms of Service ]

Last updated by the developer 12 Aug 2026, 10:32 UTC.

0
playing (measured 12 Aug 2026, 10:35 UTC)
725
lifetime visits
72%
liked (948 👍 / 365 👎)
1,678
favourites (2314.5 per 1k visits)
4 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

무법자 패스 [준비중]
1,899 R$
신비한 에테르
999 R$
할로윈 패스 2026 [+]
699 R$
스타터 패키지
349 R$
커스텀 컬러 길드 칭호 + (준비중)
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Full-scale gameplay · welcome92,992 · 15.6% win
Start · progression68,805 · 8.3% win
Power beyond extreme secrecy · progression14,606 · 1.7% win
Endless attempts · secret7,696 · 1.0% win
Ultra-moon · other6,803 · 1.6% win
The Liberation of Serpentis · secret2,374 · 1.2% win
Super Sensitivity · collection7 · 0.00% win
First Breaker · other3 · 0.00% win
Official Successor · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72948320 August 2026 — 94 % liked30 August 2026 — 79 % liked9 September 2026 — 79 % liked19 September 2026 — 73 % liked30 September 2026 — 73 % liked10 October 2026 — 73 % liked20 October 2026 — 72 % liked20 August 202620 October 2026
7 measurements spanning 61 days, net -22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 01:1572-1
10 Oct 2026, 00:3573no change
30 Sept 2026, 00:1973no change
19 Sept 2026, 16:0173-6
9 Sept 2026, 16:0179no change
30 Aug 2026, 13:3279-15
20 Aug 2026, 10:4894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.