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Would You Rather: Needoh or Squishy Dumpling Tower

Would You Rather: Needoh or Squishy Dumpling Tower

A Roblox experience owned by MochiPop Games.

ObbyENsquishy toystower climbingcollectibles

Would You Rather: Needoh or Squishy Dumpling Tower is an obby experience created on 2026-06-04. It records 1,975,717 lifetime visits and 169,651 favorites. The current player count is 69. The experience holds a 71% like percentage. It is categorized within the obby genre on the Roblox platform.

Description (written by the developer; not a statement by this register)

Would You Rather: Needoh or Squishy Dumpling Tower 🤔 Choose a DOOR and squish your favorite squishy! 🤲 From a NEEDOH CAT to a royal squishy dumpling or another mystery item... You decide which one to squeeze! 🌟🥟🟢 Climb the tower, pick a side, and collect them ALL! 🧗 can you find the SECRET rare one? 👀✨ 💗 Like the game + join the group for extra rewards 💗

Last updated by the developer 7 Aug 2026, 02:08 UTC.

69
playing (measured 10 Aug 2026, 15:02 UTC)
1,975,717
lifetime visits
70%
liked (1,196 👍 / 504 👎)
317,970
favourites (160.9 per 1k visits)
4 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0254first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
499 R$
Admin Commands
299 R$
Giant Rainbow Slap
149 R$
Unlock All Trophy Items
149 R$
Rainbow Carpet
149 R$
Jetpack
99 R$
Magical Unicorn
67 R$
VIP
54 R$
Fusion Coil
29 R$
Gravity Coil
17 R$
Speed Coil
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,350,341 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

707170.514 August 2026 — 71 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:2070no change
24 Aug 2026, 10:1970-1
14 Aug 2026, 10:1871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.