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Would You Rather: Needoh or Squishy Dumpling Tower

Would You Rather: Needoh or Squishy Dumpling Tower

A Roblox experience owned by MochiPop Games.

ObbyENsquishy toystower climbingcollectibles

Would You Rather: Needoh or Squishy Dumpling Tower is an obby experience created on 2026-06-04. It records 1,975,717 lifetime visits and 169,651 favorites. The current player count is 69. The experience holds a 71% like percentage. It is categorized within the obby genre on the Roblox platform.

Description (written by the developer; not a statement by this register)

Would You Rather: Needoh or Squishy Dumpling Tower 🤔 Choose a DOOR and squish your favorite squishy! 🤲 From a NEEDOH CAT to a royal squishy dumpling or another mystery item... You decide which one to squeeze! 🌟🥟🟢 Climb the tower, pick a side, and collect them ALL! 🧗 can you find the SECRET rare one? 👀✨ 💗 Like the game + join the group for extra rewards 💗

Last updated by the developer 7 Aug 2026, 02:08 UTC.

69
playing (measured 10 Aug 2026, 15:02 UTC)
1,975,717
lifetime visits
70%
liked (1,452 👍 / 608 👎)
407,342
favourites (206.2 per 1k visits)
4 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0254first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
499 R$
Admin Commands
299 R$
Unlock All Trophy Items
149 R$
Giant Rainbow Slap
149 R$
Rainbow Carpet
149 R$
Jetpack
99 R$
Magical Unicorn
67 R$
VIP
54 R$
Fusion Coil
29 R$
Gravity Coil
17 R$
Speed Coil
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,905,430 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707170.514 August 2026 — 71 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked13 September 2026 — 70 % liked23 September 2026 — 70 % liked3 October 2026 — 70 % liked13 October 2026 — 71 % liked23 October 2026 — 70 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:3470-1
13 Oct 2026, 12:3371+1
3 Oct 2026, 12:3270no change
23 Sept 2026, 12:3070no change
13 Sept 2026, 12:2170no change
3 Sept 2026, 12:2070no change
24 Aug 2026, 10:1970-1
14 Aug 2026, 10:1871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.