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Definitely Not Plinkih

Definitely Not Plinkih

A Roblox experience owned by meowyy group.

Description (written by the developer; not a statement by this register)

made this game because i was bored rules: 1. no using any autoclickers or macros (bannable) 2. no exploiting or cheating of any kind (bannable) 3. no harassment, bullying, or hate speech toward other players (bannable) 4. no spamming in chat 5. no advertising other games or discord servers 6. no impersonating staff or other players 7. no asking for or sharing personal information 8. respect all players regardless of skill level 9. no intentionally lagging or crashing the server (unless given permission) 10. have fun or else (just kidding) (not really)

Last updated by the developer 7 Sept 2026, 14:40 UTC.

0
playing (measured 7 Sept 2026, 16:38 UTC)
960
lifetime visits
100%
liked (5 👍 / 0 👎)
2
favourites (2.1 per 1k visits)
4 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x moneh
59 R$
friendly pet
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome! · welcome18 · 0.00% win
you extinguished yourself! · other10 · 0.00% win
you reached 100 million coins! · progression10 · 0.00% win
you met the owner/co owner · social9 · 0.00% win
thanks for donating :D · other6 · 0.00% win
why · other6 · 0.00% win
you met anderdingle! · social6 · 0.00% win
you beat cows last jump · progression4 · 0.00% win
ultimate fischer · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.