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[NEW] +1 DMG Per Hit [💪]

[NEW] +1 DMG Per Hit [💪]

A Roblox experience owned by Slop Produhctions.

RacingENRPGSword CollectionRebirth Mechanic

Description (written by the developer; not a statement by this register)

Collect legendary swords and become the ultimate warrior! Fight monsters, earn coins, and roll the market for rare gear. Every rebirth makes you stronger, and every sword brings you closer to Divine rarity. ⚔️ Collect swords ranging from Common all the way up to Divine 💰 Defeat monsters and bosses to earn coins and rewards 👹 Challenge powerful bosses like Seraphim, Crimson God, and the Overseer 🔁 Rebirth to permanently boost your damage and defense 🧪 Use potions to power up your Strength, Health, Speed, and Luck 📜 Complete quests and claim daily chests for bonus loot ⏰ Earn rewards just by playing. Come back every day to claim more! 🏆 Climb the leaderboards and trade swords with other players Can you collect every blade and rise to the top?

Last updated by the developer 16 Aug 2026, 19:56 UTC.

0
playing (measured 19 Aug 2026, 19:38 UTC)
280
lifetime visits
100%
liked (18 👍 / 0 👎)
400
favourites (1428.6 per 1k visits)
4 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 19:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to +1 DMG per Hit ! · welcome4,121 · 100.0% win
Completed Tutorial · welcome131 · 0.00% win
Lord of Cinder · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8310091.522 August 2026 — 83 % liked2 September 2026 — 86 % liked6 October 2026 — 100 % liked22 August 20266 October 2026
3 measurements spanning 45 days, net +17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 20:02100+14
2 Sept 2026, 05:0586+3
22 Aug 2026, 18:0383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.