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Gürm+

Gürm+

A Roblox experience owned by Xia's Cool Community.

OtherENexpansionabstractnarrative

Description (written by the developer; not a statement by this register)

The Gürm. Dreaming and dreaming. Never stopping. It was all too much... (This game is an expansion of Gürm by blorbaltude.) ORIGINAL GAME -> https://www.roblox.com/games/125427271381878/G-rm

Last updated by the developer 11 Jul 2026, 21:59 UTC.

0
playing (measured 23 Aug 2026, 21:18 UTC)
702
lifetime visits
96%
liked (27 👍 / 1 👎)
29
favourites (41.3 per 1k visits)
4 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 21:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

! · other172 · 51.6% win
M · other172 · 51.6% win
+ · other172 · 51.6% win
G · other171 · 51.6% win
R · other171 · 51.6% win
Ü · other171 · 51.6% win
Moments Before Disaster · welcome18 · 0.00% win
HALFWAY FULFILLED · progression6 · 0.00% win
THE INTENDED STORY · progression2 · 0.00% win
PAST BOILING POINT · progression2 · 12.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9623 August 2026 — 96 % liked3 September 2026 — 96 % liked23 September 2026 — 96 % liked23 August 202623 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 08:1796no change
3 Sept 2026, 02:1796no change
23 Aug 2026, 21:1996first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.