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FASTEST ZIPLINE EVER!!!

FASTEST ZIPLINE EVER!!!

A Roblox experience owned by 2 Jump Idles 2.

SimulatorENziplinephysicssocial

FASTEST ZIPLINE EVER!!! is a simulator experience created on 2026-06-04. It has accumulated 747,568 lifetime visits and currently has 17 players. The experience holds 1,947 favorites and maintains a 53% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to FASTEST ZIPLINE EVER!!! Climb up the ladder, and line up and wait until it's your turn to ride the FASTEST ZIPLINE EVER!!! Have Fun!

Last updated by the developer 10 Aug 2026, 14:25 UTC.

17
playing (measured 10 Aug 2026, 16:06 UTC)
747,568
lifetime visits
53%
liked (413 👍 / 366 👎)
2,004
favourites (2.7 per 1k visits)
4 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:06118first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
349 R$
Jetpack
299 R$
Flying Cloud
249 R$
Rocket Launcher
149 R$
Gravity Coil
98 R$
VIP
69 R$
Laser Gun
60 R$
Double Jump
59 R$
Grapple Hook
59 R$
Fusion Coil
45 R$
Radio
39 R$
Sword
20 R$
Speed Coil
15 R$
Slap
10 R$
Double Speed
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5314 August 2026 — 53 % liked24 August 2026 — 53 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:2153no change
14 Aug 2026, 19:2153first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.