[WORLD 5] +1 Run for NEEDOH!
A Roblox experience owned by Rott it up!.
TycoonENidlecollectionclicker
[WORLD 5] +1 Run for NEEDOH! is a tycoon experience created on 2026-06-04. It has accumulated 24,570,463 lifetime visits and 223,977 favorites. Currently, 1,516 users are playing. The game holds an 82% like percentage.
Description (written by the developer; not a statement by this register)
Welcome to Run For Needoh! Run fast and grab Needohs! 🏃 Avoid Stalling on the Jelly blocks. Stay alive and collect many Needohs! ⚡ Upgrade your Needohs and get more money! 💸 Upgrade your base to unlock more slots and place extra Needohs! 🏗️ Your NEEDOHS earn cash OFFLINE! 💤 squishy, squishies, squish, collect, trade, trading, satisfying, jelly, cute, fun, soft, blob, slime, slimy, asmr, fidget trading, fidget toy, collection, dumpling, squishy dumplings, unboxing, dumpling unboxing, fidgets, needoh trading, needoh tower
Last updated by the developer 8 Sept 2026, 12:19 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Sept 2026, 03:50 | 99 | -10 |
| 22 Sept 2026, 02:50 | 109 | -10 |
| 22 Sept 2026, 01:50 | 119 | -11 |
| 22 Sept 2026, 00:50 | 130 | -18 |
| 21 Sept 2026, 23:50 | 148 | +6 |
| 21 Sept 2026, 22:50 | 142 | +18 |
| 21 Sept 2026, 21:50 | 124 | +1 |
| 21 Sept 2026, 20:50 | 123 | -14 |
| 21 Sept 2026, 19:50 | 137 | -15 |
| 21 Sept 2026, 18:50 | 152 | no change |
| 21 Sept 2026, 17:50 | 152 | -12 |
| 21 Sept 2026, 16:50 | 164 | +13 |
| 21 Sept 2026, 15:50 | 151 | -21 |
| 21 Sept 2026, 14:50 | 172 | -58 |
| 21 Sept 2026, 13:50 | 230 | +10 |
| 21 Sept 2026, 12:50 | 220 | +60 |
| 21 Sept 2026, 11:50 | 160 | -18 |
| 21 Sept 2026, 10:50 | 178 | +39 |
| 21 Sept 2026, 09:50 | 139 | +16 |
| 21 Sept 2026, 08:50 | 123 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Oct 2026, 16:18 | 81 | no change |
| 12 Oct 2026, 16:17 | 81 | -1 |
| 2 Oct 2026, 16:16 | 82 | no change |
| 22 Sept 2026, 16:15 | 82 | no change |
| 22 Sept 2026, 03:50 | 82 | no change |
| 22 Sept 2026, 02:50 | 82 | no change |
| 22 Sept 2026, 01:50 | 82 | no change |
| 22 Sept 2026, 00:50 | 82 | no change |
| 21 Sept 2026, 23:50 | 82 | no change |
| 21 Sept 2026, 22:50 | 82 | no change |
| 21 Sept 2026, 21:50 | 82 | no change |
| 21 Sept 2026, 20:50 | 82 | no change |
| 21 Sept 2026, 19:50 | 82 | no change |
| 21 Sept 2026, 18:50 | 82 | no change |
| 21 Sept 2026, 17:50 | 82 | no change |
| 21 Sept 2026, 16:50 | 82 | no change |
| 21 Sept 2026, 15:50 | 82 | no change |
| 21 Sept 2026, 14:50 | 82 | no change |
| 21 Sept 2026, 13:50 | 82 | no change |
| 21 Sept 2026, 12:50 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.