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Steal N' Sell Junk!

Steal N' Sell Junk!

A Roblox experience owned by ENR inc.

TycoonENtycoonscraprebirth

Description (written by the developer; not a statement by this register)

Welcome to Steal N' Sell Junk! 🗑️ Collect junk, sell it for cash, and become rich! Explore the junkyard, grab valuable scrap, and bring it back to sell for huge profits. Upgrade your tools and rebirth to earn even more money. 💰 Collect and sell junk ⚡ Buy powerful upgrades 🔄 Rebirth for massive boosts 🏭 Explore the junkyard 🔥 Become the ultimate scrap tycoon How many rebirths can you get?

Last updated by the developer 5 Jun 2026, 15:53 UTC.

0
playing (measured 18 Aug 2026, 03:48 UTC)
385
lifetime visits
67%
liked (2 👍 / 1 👎)
1
favourites (2.6 per 1k visits)
4 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 03:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Hammer
999 R$
Flying Carpet
699 R$
Void Slap
499 R$
+3 Vault Capacity
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome321 · 0.00% win
Get Common · collection95 · 0.00% win
Meet the owner. · social22 · 0.00% win
Get Uncommon · collection12 · 0.00% win
Get Epic · collection7 · 0.00% win
Get Rare · collection5 · 0.00% win
Get Legendary · collection4 · 0.00% win
Get Unreal · other2 · 0.00% win
Get Mythic · collection2 · 0.00% win
Get Exotic · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.