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💰 Pawn Shop Simulator 2

💰 Pawn Shop Simulator 2

A Roblox experience owned by Fantasmical Games.

SimulatorENsimulationeconomyhorror

Description (written by the developer; not a statement by this register)

Version 2.01 Update 1: -> SUMMON MUTATIONS -> REVAMPED SKINS LOOTBOX -> 3 New NPCs -> Various bug fixes and fixed the tutorial. Please report any bugs! 👍Likes and feedback are appreciated.✍️ 🏪Your pawn shop is the last stop on a road nobody remembers. Every day, new faces arrive with stranger items than the last. 👾You don’t need to know who they are. Just what they’re offering. 💰Some items are worthless, some are priceless, and some should probably never be bought. ⭐Please like and favorite. We are small developers and appreciate any support! 🔔Please turn on notifications to know when the game gets an update! 🪲Please report any bugs you may find.

Last updated by the developer 13 Jul 2026, 23:40 UTC.

0
playing (measured 11 Aug 2026, 01:46 UTC)
22,952
lifetime visits
65%
liked (62 👍 / 34 👎)
312
favourites (13.6 per 1k visits)
4 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Customers
1,119 R$
No Risk Offer
248 R$
Cash Boost
199 R$
Infinite Storage
172 R$
VIP
148 R$
Infinite Index
119 R$
Brainrot NPC
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

646564.516 August 2026 — 64 % liked26 August 2026 — 65 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:3365+1
16 Aug 2026, 07:3264first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.